Archive for January, 2011

Forums Launched!

Friday, January 28th, 2011

We’ve been keeping busy over the past couple of weeks working on our websites and getting everything in place. So we’re happy to announce the launch of our forums with one dedicated to discussions about Trip Harrison and the Cosmic Crusade.

Adventure Works Forums Screenshot

We’re very excited to start building this community and interacting with all of you as we move forward with development of our pilot for the Trip Harrison game series. Our plan is to continue posting updates here to the blog and utilizing the forums to have more in depth discussions on the game’s design, mechanics, visuals, and suggestions from the community.

Our development philosophy is one of transparency and openness where we can involve the gaming community as early as possible to help us make the type of game you want to play. We’ve got a ton of ideas so you’ll see us prototyping and trying new things iteratively moving towards the ultimate direction and shape the game will take.

Follow us on our journey, stop by the Adventure Works forums and say  hello!

January 25th, 4038
by Dorthy Dabbledots

What’s Next?

Those in quest of knowledge and discovery tend to be a bit maniacal. Myself included. I was once on expedition with a group of archaeophysicists who kept discovering light distortions in wrong, weird places and had a hard time convincing others that we were not on drugs. We even united for a few months in the Society of Maniacal Light Distorters just outside the Great Hall of Science. And, as many of the stories that follow amply illustrate, the quest to perceive new ideas and concepts is an occupation of perseverance, irreverence and exceptional abilities.

Some F.A. Darts would claim that this personality is largely a gift of birth, though many, deprived of the opportunity as youths, later discover its joys. I always wonder how I went from the streets of Helenixa to the temperate bright light distortion filled chaos of Fulgur in quest of its power source.
One lovely aspect of discovery, besides its continuity through time, is that the required human talents defy rankings, formal education, and professions. It’s an obsession! It is innate in all of us as the ancient papers of Earth 650 BC prove.

But let’s not romanticize. The quest for knowledge and discovery began in earnest with conquest. To be powerful was to have more knowledge than anyone else in the known living world. Specimens of yore, during the 18th century Earth civilization, were sent dead and alive back to the “mother” countries – the ancient idea of borders and governments vying for power, to rich collectors and put in display.

Today, most of the 2.5 septillion specimens and elements are not in collections. Some archaeophysicists recently became aware that there are not only livelihoods, but also prestige in finding profitable elements of undeniable power. However, we decided long ago, as Galactic Citizens to step away from ancient ideas of power and distribution of knowledge. We came to the conclusion that sharing knowledge openly and equally is the only way to discover what is next. Until recent dark events put a hindrance on openness, we archaeophysicists strived to discover and to share with equal maniacal blind obsession.

I plead with those that hold the keys to knowledge not to close the gates. We must keep progressing forward in complete honesty, unafraid of the unknown and unexplainable. We must be as transparent as the material that makes this universe work.

The most successful archaeophysicists will be those who admit the stark past and help rectify the wrongs, clarify the unknown. They can, for instance, gather elements to eternalize all the rare paper resources left. They can assure that duplicates are placed with the bright young minds of Ematica, and help guide the next generation towards future expeditions for precious resources. If done right, the forty-first century collector will also be a diplomat and a source of healing. This doesn’t stop the fun. It just adds humanity to the mania.

And the forty-first century will have new and more focused archaeophysicists. There have been too few explorers for artifacts and elements that remain the most undescribed. We need fervor for light distortions, fulgur occurrences, ithaca shields, and why and how they all interconnect a planet with its atmosphere and the universe. I personally would enjoy a study on how these occurrences affect our human sensibilities.

As I finished this issue, I had lunch with Wendy Wildred, who was helping the Great Hall of Science by characterizing every universe from ancient texts; yet, she yearned to study fulgurs in nature, to venture to far unknown quadrants, to discover and to always keep asking, “What’s next?”

I thought: If this issue can find one lover of discovery and adventure, who is willing to risk comfort and contentment, it will have done enough.

As always and until next time, remember to “stay hungry, stay foolish.”

It’s a Trip!

Tuesday, January 25th, 2011

Namaste! Many greetings, and thanks for stopping by the blog for Adventure Works’ game series called, Trip Harrison and the Cosmic Crusade. This blog will keep you updated on our Pilot episode with cool gameplay prototypes, concept art, design rants, and some background on characters from the series, like Trip.  We’ve even managed to snag some swanky Galactic Chronicle articles from the year 4038.  We don’t really know how to read and if we did we probably couldn’t decipher them, but we’ll post them anyways.

If you’re still here, we seriously have exciting stuff going on as we race to complete our Pilot episode, which will be ready for IGF 2012 first on the iPad.  Growing up I fell in love with the Space Quest series and over time realized that it had accomplished something that several creative mediums hope to achieve, but few actually do…Vast Narrative.  A feeling of nostalgia…perhaps a vested connection with characters, like Roger Wilco and his hilarious hero’s journey, is the type of experience we want to create and share with EVERYONE.  As it stands now, Adventure Works is a coalition of the willing, formed with space enthusiasts, former LucasArts patrons, and me, a guy who left a cushy job at Disney to tell a story.