Archive for the ‘Adventure Works’ Category

Huck Finn’s River Run on iOS

Friday, February 24th, 2012

Menu screen for the iOS game, Huck's River Run


Saturday, January 21st, 2012

We finished our jam and you can play it on Wooglie:
Huck Finn’s River Run

Our Adventure Jam Game.

12/25/12 Some music for your hearers! Oh Elspeth Eastman rocks the socks off of game jams.

12/23/12 We are now feature complete and are setting in to add animations and polish. Music to come!

Huck Finn’s River Run titles screen!

8:19 pm 12/21 starting to prototype

The spirit is here and then again so is our jam. Adventure Jam is all about making a game in 48 hours. It came down to two ideas.

11:17 pm 1/20/12

A platform(er) where none other than Tom Sawyer has to escape the clutches of Injun Joe with his mistress Becky.

A frogger style game where Huck Finn must cart patrons across the river via a magical space squid, Marvin.

So far it’s looking like that space squid is going to be the game that we’z a gonna be makin.

Eldrick’s Adventure: Escape the Lazax concept

Thursday, November 24th, 2011

I had such a blast at the CTN Animation convention in Burbank last week. My favorite moment was when Richard Sherman made an unexpected appearance and dazzled us with magical song after magical song. Overall, the feeling at the convention was fresh and alive with inspiring and talented people. During the convention, I also spent a great deal of time on narrative and game design for the next episode in the Cosmic Crusade series, Eldrick’s Adventure: Escape the Lazax.

Sam Bridgeman has been doing some INCREDIBLE visual development for the world and style of the game and I was feeling quite inspired yesterday and roughed out a concept for one particular encounter. This experience is something that we are super excited to bring to life and we will be sharing much more over the coming weeks about this and another episode called, The Traveler.

This is a concept for Eldrick's Adventure

Trip Harrison Origins HD is out!

Tuesday, November 1st, 2011

Trip Harrison Origins HD app iconTrip Harrison Origins HD is now available for the iPad in the App Store. This is a free download so try it out and tell us what you think!

Trip Harrison Origins Soundtrack

Friday, October 21st, 2011

I couldn’t be more excited to share the Soundtrack for Trip Harrison composed by Elspeth Eastman! The complete album is available on Bandcamp.

Trip Harrison Origins

Wednesday, October 19th, 2011

WHERE HAVE WE BEEN? Well a lot has happened since we last posted! We made a comic and had so much fun doing so that we are deciding to release it to the world NOW. It really was a blast and through doing it something really cool happened. We mapped out WHAT the Trip Harrison series would actually be and look like…more on that in the next few posts. Trip Harrison Origins will be available on iphone 4+ and on the ipad 1 and 2 FOR FREE sometime over the next week. We’ll also get it out on newer android devices a little later on.

We’ll get to the good stuff. Here are two songs from Trip Harrison Orgins, composed by Elspeth Eastman. There are lots more in the comic:

Look for Trip Harrison Origins in the iOS app store sometime next week and enjoy the “read.”

Making A Comic

Sunday, June 19th, 2011

So we’re making a FREE interactive comic book for the iPad called, Trip Harrison Origins. It’s a prequel to the Cosmic Crusade series. Stay tuned for more details!

Adventure birthday

Wednesday, May 11th, 2011

It was my birthday and I spent it on the bayou…The Blue Bayou!  Oh yeah and we’re making a game too.

GDC 2011 – The Year of the Indie

Monday, April 4th, 2011

Banner of GDC 2011

This post is a bit overdue since Jeff and I attended GDC 2011 last month in March but I thought I’d take the time from our busy schedule to share my thoughts and impression of this year’s conference. GDC was a great success for us on many levels including networking, learning, and getting a handle on what’s going on in the games industry so it was a very worthwhile trip.

GDC – Then and Now

The last time I’d been to GDC was probably in the late 90′s when I was working in the mainstream games industry so I wasn’t sure what to expect this time around. Would it be more of the same or had it totally changed? I guess the answer is a little of both. The format was the same, tons of content and not enough time to attend everything, and just as exhausting every day with lots to do both during and after the main conference hours.

One thing of note is the addition of on-demand viewing of sessions via the GDC Vault so you can go back and watch any sessions you couldn’t squeeze into your packed schedule. The last time I was there we all got a huge tome of a book with conference notes from all the sessions; I’m glad we’re not killing trees like that anymore. :)

Indie Games Summit

GDC IGDA Business Cards Artwork

IGDA art piece made out of indie business cards

We started the week by attending the Indie Games Summit on Monday and Tuesday before the main show floor opened. This consisted of various sessions all focused around independent game development and I have to say this was definitely time well spent.

We got a chance to hear from and in most cases meet many developers including Team Meat, 2D Boy, Playdead, Supergiant Games, Chris Hecker, Pocketwatch Games, Wolfire, and many more. The talks themselves were filled with shared experiences detailing struggles and success of various projects that were both equally inspiring. The big takeaway from the sessions was that this is indeed the best time to be an independent game developer. There is so much opportunity to innovate by prototyping and iterating quickly, lots of choice with regards to platforms for distribution, and an audience of gamers who is increasingly becoming familiar with and becoming fans of indie games. Altogether we are a part of a very vibrant and exciting scene, a movement that is growing very quickly.

The Showroom Floor

Once the main show floor opened on Wednesday I took some time in between sessions to look around but nothing really struck out as impressive. It seemed much smaller than I remember. Most of the big companies were represented but my impression was they were there more in a recruiting capacity rather than to show off anything groundbreaking. So other than Nintendo showing the 3DS there didn’t seem to be much buzz. Maybe they’ve all shifted their focus to E3 for that sort of thing?


Indie Games Festival booth during the show

What was nice to see was the Independent Games booth was the place where most people were gathered around and really the center of excitement on the show floor. I got a chance to try out Bastion which was great and one of the games I’m really looking forward to getting. Another one that was gathering quite a large crowd and attention was Nidhogg which I didn’t even get a chance to play as there was such a line but it was actually very fun to watch and looks to have nailed the gameplay. We also got a chance to meet Markus Persson (aka Notch), the developer of Minecraft which was very nice.

The Awards

The last part of the conference for us was attending the awards ceremonies for both independent and mainstream games. I won’t go into detail here as there are plenty of sites covering this but the quick version is that Minecraft won by a landslide picking up various awards both indie and mainstream which was very exciting. The other game that won the night was Red Dead Redemption which won numerous awards including game of the year.

Overall it was an amazing trip that inspired us and validated our excitement about the opportunity of developing games independently. If you’ve never gone to a GDC I’d highly recommend it, it’s worth saving up for the expense. We are glad to have connected with other passionate developers who are contributing to this vibrant community and we’re just thrilled to be a part of it. Please feel free to share your thoughts on GDC 2011. Now back to prototyping. :)

GDC and a concept

Saturday, February 26th, 2011

Hey guys we are super excited to go to GDC for the first time as Adventure Works! We look forward to meeting other indie developers at the Indie Summit and beyond.

Hollye designed some sweet shirts and business cards for us, and I thought I would share them. The past couple days were spent storyboarding and prototyping the Pilot, scene by scene. We are strong believers in failing fast and iteration. We can already see some of the rough edges of our mechanics and narrative start to dissolve.

Today I decided to set aside some time to sketch characters until something felt right. The visual direction of the series hasn’t been decided yet so I kicked off the exploration with this character concept. Hang on a second…I just got off the phone with Dorthy and she is sending us another Galactic Chronicle article to celebrate GDC. What a character! I really have no idea what these things mean.